Scooby-doo Night Of 100 Frights Remastered
| Scooby-Doo! Night of 100 Frights | |
|---|---|
| North American PlayStation ii encompass art | |
| Developer(southward) | Heavy Iron Studios |
| Publisher(south) | THQ |
| Manager(southward) | Shiraz Akmal |
| Producer(s) | Anna Donlon |
| Designer(s) | Gary Sproul Matt Coohill Justin Norr |
| Programmer(s) | Shiraz Akmal |
| Creative person(southward) | Jeffrey Berting |
| Writer(south) | Dan Slott |
| Composer(south) | Todd Dennis Tommy Tallarico Howard Ulyate |
| Engine | RenderWare |
| Platform(s) | GameCube, PlayStation 2, Xbox |
| Release | PlayStation ii
|
| Genre(s) | Platform |
| Mode(due south) | Unmarried-thespian |
Scooby-Doo! Nighttime of 100 Frights is a third person platform game with action elements that was adult by Heavy Fe Studios and published past THQ for the PlayStation ii, GameCube, and Xbox consoles. The game was released on May 22, 2002, in N America and was released later that twelvemonth in PAL regions. It was the outset Scooby-Doo! video game on sixth-generation consoles. The PlayStation two version became a Greatest Hits championship in May 2003.[2] [3] [ better source needed ] The game has a follow upward titled Scooby-Doo! Mystery Commotion.
The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the remainder of the gang around a haunted mansion afterward they are kidnapped by an eccentric villain. The game has twelve areas, ranging from graveyards and surreptitious labs to angling villages and haunted mazes.
Gameplay [edit]
Night of 100 Frights is primarily a third-person game with action elements. The player controls the championship character Scooby-Doo. The primary goal of the game is to hunt for the gang afterwards they become missing at the mysterious Mystic Manor. Scooby has several abilities in the game too equally many inventions he finds on the grounds of the mansion to help him in his search.
The game's combat system allows the player to run, jump, and perform attacks to fend off enemies that are encountered. Various villains from the original Scooby Doo! bear witness are met throughout the game, likewise as other minor villains like bats, rats, spiders, and crabs. Scooby's health bar goes downwardly when a villain or enemy scares Scooby, and it can but be restored by various food items that can be obtained throughout the game. Whenever Scooby is scared by a villain, if he bashes and kills the villain instantly later on, a food particular will be provided on the spot to get his health level back up.
Easter eggs that players tin obtain, called "Monster Tokens", are large collectible tokens that have a movie of a Scooby-Doo! villain on them; when the player collects the token, the villain will exist able to be viewed in a room in Mystic Manor known as the Monster Gallery, where trivia about the villain is given. Various gadgets that can aid Scooby – "inventions" created by a character in the game known as The Professor – are too scattered throughout the game's levels. Once obtained, the actor can return to previous levels to explore areas that weren't accessible before. There are "warp gates", which, when activated, are machines that teleport Scooby to other activated warp gates throughout the game. The boss fights consist of major Scooby-Doo! villains, such as Redbeard or the Black Knight. Various undercover passages and trap doors, which act every bit shortcuts, are scattered throughout the game. Outside levels also take various obstacles, such as moving platforms and mud-slides.
Scooby must too collect Scooby Snacks scattered throughout the game in order to open up "Snack Gates" that open many of the game's doors; as the game progresses, the Snack Gates need more Scooby Snacks. Although information technology is optional to collect all of the snacks, bonus content is unlocked if the player does then. The voice acting is complemented by sound effects taken straight from the drawing, including a laugh runway that reacts to Scooby'south onscreen actions.[4] [5] [ improve source needed ]
In that location are also Holiday easter eggs programmed into the game. When the game is played on certain days of the year, special decorations will appear in front of the Manor. For instance, on Christmas, it will be snowing, and on Halloween bats appear above the doors and windows. New Year'due south Day, Saint Patrick'due south Mean solar day, Valentine'southward Day, and the Fourth of July are other holidays that have special surprises likewise.[vi] [ meliorate source needed ]
Synopsis [edit]
Setting [edit]
In a recreation of the archetype Scooby-Doo formula, a ghost/monster is terrorizing the locals of a boondocks, with Scooby and the gang called to solve a mystery. An eccentric villain known as The Mastermind kidnaps the gang, and Scooby must venture through graveyards, lighthouses, and secret passages in an effort to solve the mystery and discover his friends. The game is mainly set inside a large mansion known every bit Mystic Estate. The manor has dozens of rooms and floors, from the secret laboratory in the basement[seven] to the haunted attic. The game is set up during the belatedly hours of the night. Exterior of the Manor, players tin explore the vast graveyard section as well as the ocean pier section. Each section has its own settings, such as fishing canneries[eight] and haunted crypts.[9]
Plot [edit]
Daphne's shut friend, Holly Graham, has asked the Mystery Inc. crew to assistance her investigate the disappearance of her uncle, Professor Alexander Graham (Tim Conway), a genius and inventor. The five make it at the mansion, known equally Mystic Estate, where they are greeted by Holly; she recounts how Daphne has told her about their past cases before inviting the group to come up inside, but Scooby and Shaggy refuse. Fred, Daphne, and Velma follow Holly inside, leaving Shaggy and Scooby outside solitary. When Shaggy goes to obtain a box of Scooby Snacks he notices hanging from a gnarled tree, he pulls on one of the branches and falls into a trap door. Frightened, Scooby explores the grounds and discovers a nearby playground where he collects a monster token, receives some clues for the mystery, and eats all of the Scooby snacks. He and then enters the mansion and discovers Holly locked in a room. She explains that a specter chosen The Mastermind appeared, kidnapping Fred, Daphne, and Velma before imprisoning her, and gives him a map of the region for getting effectually.
Unable to navigate the balance of the mansion, Scooby returns to the front k where he speaks with Graham's gardener (Don Knotts), who gives him a shovel. The shovel allows him to obtain a key to the nearby angling village. Betwixt the Line-fishing Hamlet and the docks to the ocean, Scooby encounters Shaggy one time again, who assists him with unlocking an entrance to the piers of the village earlier, once again, vanishing without a trace. Soon Scooby comes to an old lighthouse, where he acquires one of Graham's inventions: a pair of springs, which allow him to double jump. Scooby uses this ability to obtain a key to the mansion's topiary garden.
Scooby makes his way back to the mansion grounds. He navigates the topiary garden, where he obtains one of the professor's inventions: a helmet, allowing him to destroy attacking monsters and bash through cobwebs. Scooby explores the mansion, making his way through numerous rooms, the library, and the cranium, earlier arriving at the top of a tower. He meets The Mastermind, who reveals that he is responsible for resurrecting the monsters and ghosts the group has unmasked, earlier revealing Velma trapped in a cage, which is guarded by the Black Knight, the start monster Scooby always encountered. Scooby is able to destroy him by pressing switches which electrocute him, earlier freeing Velma from her muzzle. She flees in terror, claiming to run across the Creeper. Scooby does not follow her as he does not run into the Creeper anywhere in sight.
Following this, Scooby explores a local cannery, along with the overhangs and some interconnected tunnels under the mansion, which lead him to a nearby cemetery. He rescues Shaggy from some monsters, before discovering Daphne held hostage past The Mastermind. The Mastermind gain to summon the Green Ghost, which attacks Scooby with green fire and electricity. Scooby is able to contain the Green Ghost with Daphne's help. Suddenly, Holly emerges from the castor. She and Daphne fall through a concealed door when Daphne rests against a tombstone, leaving Scooby alone one time again. He uses a newly acquired invention, an umbrella, to explore a concatenation of old shipwrecks. Eventually, Scooby discovers Fred imprisoned in one of the ship's brigs, where he is confronted by The Ghost of Redbeard. He attacks Scooby past summoning numerous ghosts, but Scooby is able to nail him by dropping a treasure chest on his caput. Velma arrives, still challenge to be chased by the Creeper. Fred discovers an epitome of the monster stamped on her glasses, and they head off to search for Graham's curtained laboratory. Meanwhile, Scooby and Shaggy indulge themselves with food, but Shaggy is scared off by The Ghost of Captain Cutler. Scooby acquires some other of Graham's inventions: bubblegum, which he uses to trap monsters from existence able to attack him.
Scooby makes his way back to the overhangs, where he begins navigating the dungeons under the mansion. He encounters numerous ghosts, which he is able to destroy and avoid using his newly acquired inventions: air-bubbles. Scooby eventually discovers Professor Graham'southward laboratory, which has become overrun with monsters, namely the Funland Robot and the Space Kook. Scooby rescues Shaggy from being eaten by a shark, earlier continuing onward into another room, where he reunites with the rest of the gang and Holly. Fred reveals that the ghosts are entirely fake: The Mastermind has been using holographic images of monsters and ghosts from their by to terrorize them. He constructs a programme, which calls for Scooby to distract The Mastermind. Scooby fights and defeats The Mastermind, stunning him. He is sucked up through a tube which spits him out in the mansion's parlor.
The gang and Holly make their way back to the first floor of the mansion. They unmask The Mastermind, merely to find Professor Graham in the costume. Velma argues that none of the clues make sense, before belongings her spectacles up to a mirror. The low-cal reflected off the glasses and mirror reveal Holly operating a control panel backside a holographic wall. They realize the Holly they accept been with the entire time has been a hologram when Shaggy attempts to bear on her shoulder, but instead falls through her. Holly was able to escape the mansion and swap costumes with an incapacitated Professor Graham, making him wait guilty. She was able to reconstruct images of the monsters, due to Daphne previously revealing details about the cases the gang had worked in the past. Holly admits to the scheme as a way of enabling her to take commendation for Graham'southward new invention and brand money off of information technology, earlier she is sent to jail. Shaggy attempts to eat some food, simply to discover it is a holographic paradigm made past Scooby earlier proverb "Scooby-Dooby-Doo!"
Development and release [edit]
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Initially planned for a June 2002 release,[10] the game was released on May 22, 2002 initially for the PlayStation two (but prior to E3 2002), before being ported to other platforms later.
Reception [edit]
Night of 100 Frights was met with mixed to average reviews from critics. GameRankings and Metacritic gave it a score of 69.54% and 69 out of 100 for the PlayStation two version;[12] [fourteen] 68.14% and 68 out of 100 for the GameCube version;[13] [15] and 70.83% and 66 out of 100 for the Xbox version.[xi] [xvi]
By July 2006, the PlayStation two version of Night of 100 Frights had sold 920,000 copies and earned $24 1000000 in the United States. Next Generation ranked information technology as the 62nd highest-selling game launched for the PlayStation 2, Xbox or GameCube between Jan 2000 and July 2006 in that country. Combined panel sales of Scooby-Doo games released in the 2000s reached 1.8 meg units in the United States by July 2006.[36]
References [edit]
- ^ Perry, Douglas C. (June five, 2002). "Scooby-Doo: Dark of 100 Frights [review]". IGN. Archived from the original on June 8, 2002. Retrieved October 30, 2019.
- ^ "Scooby-Doo! Dark of 100 Frights – Box Scan". May 2003 – via GameFAQs.
- ^ a b "Scooby-Doo! Dark of 100 Frights – Greatest Hits Release Date". Archived from the original on November 15, 2014 – via AllGame.
- ^ "Hands-onScooby-Doo! Night of 100 Frights".
- ^ RaccoonCityPD (March iv, 2004). "Scooby-Doo! Nighttime of 100 Frights – FAQ/Walkthrough". Game FAQs. Game FAQs. Retrieved February 26, 2020.
- ^ Username: goofy1318. "Scooby Doo: Night of 100 Frights". GameWinners.com. Archived from the original on April ten, 2016.
- ^ "Archived re-create". Archived from the original on October 4, 2011. Retrieved June 23, 2011.
{{cite spider web}}: CS1 maint: archived copy as title (link) - ^ http://www.google.com/imgres?imgurl=http://www.xboxaddict.com/images/screenshots/11333.jpg&imgrefurl=http://xboxaddict.com/product_profile/730.html&usg=__tEbcuvsEnZvye16Le5mw6avYn0I=&h=480&w=640&sz=59&hl=en&start=45&zoom=i&tbnid=oWpGsEzI91ldSM:&tbnh=141&tbnw=213&ei=yNoCTtHzNsXUgAfO_pzGCg&prev=/search%3Fq%3Dscooby%2Bdoo%2Bnight%2Bof%2B100%2Bfrights%26um%3D1%26hl%3Den%26biw%3D1224%26bih%3D629%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=745&vpy=299&dur=2157&hovh=194&hovw=259&tx=92&ty=118&page=four&ndsp=16&ved=1t:429,r:9,due south:45&biw=1224&bih=629
- ^ "0.JPG (480x360 pixels)". Archived from the original on February ten, 2013.
- ^ "Scooby-Doo Surprises and Entertains". IGN. May 8, 2002. Archived from the original on June nine, 2002. Retrieved October 31, 2019.
- ^ a b "Scooby-Doo! Night of 100 Frights for Xbox". GameRankings. Retrieved June 10, 2014.
- ^ a b "Scooby-Doo! Night of 100 Frights for PlayStation 2". GameRankings. Retrieved June 10, 2014.
- ^ a b "Scooby-Doo! Nighttime of 100 Frights for GameCube". GameRankings. Retrieved June 10, 2014.
- ^ a b "Scooby-Doo! Nighttime of 100 Frights for PlayStation 2 Reviews". Metacritic . Retrieved June 10, 2014.
- ^ a b "Scooby-Doo! Nighttime of 100 Frights for GameCube Reviews". Metacritic . Retrieved June x, 2014.
- ^ a b "Scooby-Doo! Nighttime of 100 Frights for Xbox Reviews". Metacritic . Retrieved June x, 2014.
- ^ Marriott, Scott Alan. "Scooby-Doo! Dark of 100 Frights (PS2) - Review". Allgame. Retrieved June 10, 2014.
- ^ EGM staff (July 2002). "Scooby-Doo! Night of 100 Frights (PS2)". Electronic Gaming Monthly. No. 157. p. 120.
- ^ Helgeson, Matt (Baronial 2002). "Scooby-Doo 2: Dark of 100 Frights [sic] (PS2)". Game Informer. No. 112. p. 79. Archived from the original on Nov 14, 2004. Retrieved June 10, 2014.
- ^ Provo, Frank (June 20, 2002). "Scooby-Doo! Night of 100 Frights (PS2)". GameSpot . Retrieved June 10, 2014.
- ^ Provo, Frank (September 25, 2002). "Scooby-Doo! Night of 100 Frights Review (GC)". GameSpot . Retrieved June ten, 2014.
- ^ Provo, Frank (September 5, 2003). "Scooby-Doo! Dark of 100 Frights (Xbox)". GameSpot . Retrieved June 10, 2014.
- ^ Abarcar, Gabe "The Prof" (June 15, 2002). "Scooby-Doo! Dark of 100 Frights (PS2)". GameSpy. Archived from the original on Jan vii, 2006. Retrieved June 10, 2014.
- ^ Murphy, Kevin (October 22, 2002). "GameSpy: Scooby-Doo Night of 100 Frights (GCN)". GameSpy. Archived from the original on September 5, 2005. Retrieved June x, 2014.
- ^ Hopper, Steven (October 8, 2002). "Scooby-Doo! Nights of 100 Frights![sic] - GC - Review". GameZone. Archived from the original on Oct sixteen, 2008. Retrieved June 10, 2014.
- ^ Hopper, Steven (September xiii, 2003). "Scooby-Doo! Nights of 100 Frights! [sic] - XB - Review". GameZone. Archived from the original on January 25, 2009. Retrieved June x, 2014.
- ^ Tha Wiz (June 10, 2002). "Scooby-Doo! Dark of 100 Frights - PS2 - Review". GameZone. Archived from the original on Oct 9, 2008. Retrieved June 10, 2014.
- ^ Perry, Douglass C. (June 5, 2002). "Scooby-Doo: Dark of 100 Frights (PS2)". IGN . Retrieved June x, 2014.
- ^ Perry, Douglass C. (October 14, 2003). "Scooby-Doo: Night of 100 Frights Review (Xbox)". IGN . Retrieved June 10, 2014.
- ^ Perry, Douglass C. (September 18, 2002). "Scooby-Doo! Nighttime of 100 Frights! (GCN)". IGN . Retrieved June 10, 2014.
- ^ "Scooby-Doo! Night of 100 Frights". Nintendo Power. Vol. 162. November 2002. p. 224.
- ^ Kosmina, Ben (October 22, 2002). "Scooby-Doo! Night of 100 Frights". Nintendo World Report. Retrieved June 10, 2014.
- ^ "Scooby-Doo! Night of 100 Frights". Official U.Southward. PlayStation Magazine. July 2002. p. 101.
- ^ Pavlacka, Adam (November 2003). "Scooby-Doo! Night of 100 Frights". Official Xbox Magazine. No. 24. p. 130.
- ^ Boyce, Ryan (May 1, 2002). "Scooby-Doo: Night of 100 Frights (PS2)". Maxim. Archived from the original on July fourteen, 2014. Retrieved June 10, 2014.
- ^ Campbell, Colin; Keiser, Joe (July 29, 2006). "The Tiptop 100 Games of the 21st Century". Next Generation. Archived from the original on Oct 28, 2007.
External links [edit]
- Scooby-Doo! Night of 100 Frights at MobyGames
Source: https://en.wikipedia.org/wiki/Scooby-Doo!_Night_of_100_Frights

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