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Vampire The Masquerade Bloodlines Best Build

Okay and then I've played through with every clan and recently out of boredom I've compiled the all-time ranged character, melee character and unarmed character that can be made in the plus patch version of the game. I also have made the best all-rounder, the best assassinator, and two characters which are the "best" socially. I thought I would present them here so that people can play them if they desire a fun feel with someone who has mad skillz! I’chiliad not trying to say these are the only characters you should play, I’one thousand merely posting up characters to give experienced players the chance at something new. Also if anyone else wants to post upwardly their power build characters feel free, state what mods or patches you are using beforehand for the character build. I accept made a character for each of the 7 clans.

Note that these characters crave you to get all the experience available in the game that you can using the particular character's skills. This means if there is a bonus for doing a quest stealthily so yous need to practise it, or if you lot don't have the necessary skills to get max experience on a quest then come back to it after so yous tin can. Also it means you must complete the zombie mission! These characters require that you make the best utilise out of the skill books that are available, and the gratuitous stat points that the in-game characters hand out. They as well need all the available stat boosting items. These characters do not require any cheats, or use of the book exploit, or annihilation else like that; nevertheless I am unsure if some might require y'all to know reckoner passwords to become max feel - I do know some people consider that cheating. I would say if yous level upwards Wits fast enough yous'll be fine. What is listed after the cease of the character sail distribution is what you need to level upward and the experience cost in brackets taking into account the called character history and omitting the levels you get from books or stat boosting characters. These are the builds you can produce right before Griffith Park, where you lot notwithstanding have gratuitous roam and can mess effectually with puny mortals; notwithstanding y'all will demand to become the two feel points from Dryad at the start of the Griffith Park quest. All of these builds permit y'all to complete every quest with the exception of Dirty Dishes for a few of the characters. Hither goes nada:

Best Melee Character - Brujah - Dropped as a Infant

Character Sheet Distribution (Forcefulness 2,3; Intelligence 2; Dodge one,2,3; Melee 1,ii; Scholarship 1; Celerity 2)

Strength four-v (28)
Dexterity 2 (iv)
Stamina iv-5 (12! - due to the history)
Wits 2-5 (52 - I know this may seem expensive, however the combined toll of maxed Stamina and Wits without the history is 80 experience then as you lot can encounter the grapheme does benefit from the chosen history)
Contrivance 4-v (21)
Melee iii (6)
Security 1 (iii)
Scholarship 2-three (ix)
Celerity three-five (45)
Potence 2-5 (l - or you could use Presence ii-5 if that is your secondary combat discipline of pick)

Total Experience Toll: 230

Advisable Extras:

Charisma two-three (12 - Beckett's Scholarship boosts and the Pearl of Dubai net you an end game persuasion of ix, though due to lack of inspection feat you lot probably won‘t get feel from Johansen)
Stealth ii-3 (9 - helps greatly with the stealth quests)
Figurer 2 (3 - with Bertram'south boost gives y'all an finish game hacking of eight)

Notes: My definition of a grapheme who is the best in a specific area of gainsay is one who has max stamina, max defence force, max in their combat feat and also max in a subject which boosts their combat feat. You may wonder why Intelligence ii is necessary only this, combined with raising Scholarship and Melee to 3 in Santa Monica, allows you to get the forth signal in Melee from the Melee mid level volume and so the last betoken from Nines in the Downtown area - saving y'all a lot of experience in the long run.

All-time Ranged Character - Toreador - Degenerate Gambler

Grapheme Sheet Distribution (Dexterity i; Perception 2,3; Contrivance one,ii,three; Firearms 1; Scholarship ane,ii; Celerity 2)

Stamina ii-5 (twoscore)
Perception 4-5 (28)
Intelligence 2-4 (24 - and so you can either stick no points into Intelligence and have to purchase the fifth points of both Dodge and Firearms; or for the same price every bit both those fifth points y'all can invest in Intelligence and get those last points from books - I know which one I’d choose!)
Wits 2-5 (xl)
Dodge 4 (nine)
Firearms 3 (6)
Security i (iii)
Stealth two (iii)
Scholarship 2-3 (9)
Auspex ii-5 (50)
Celerity 3-v (45)

Total Experience Cost: 254

Appropriate Extras - None, I worked it out and y'all literally accept no experience to spare if you don't bertray Strauss, 2 spare if you exercise choose to.

Notes: Okay first of all for this history your character has to be male person. Secondly you’ll have to hold off on VV’s missions until you get the Fae Charm, according to the walkthrough on gamebanshee’s site yous can nail the cash distributor in the Sin Bin basement with a sledge hammer but I wasn’t able to do this. Lastly this character gives a more than difficult play through than the Brujah, merely the pay off is worth information technology! Only suggested for the about patient of metagamers! Likewise I would recommend getting your Intelligence up to 4 before you leave Santa Monica so you tin mug that guy and earn yourself some top dollar!

All-time Unarmed Character and Toughest Grapheme - Gangrel - Anda Gangrel

Character Sheet Distribution (Strength 2,iii; Wits 2; Brawl 1,2; Security 1,ii,three; Scholarship 1; Protean 2)

Forcefulness 4-five (28)
Stamina three-5 (24! - due to the history)
Wits three-five (36)
Brawl five (12)
Dodge two-v (30)
Scholarship 2-3;5 (21)
Fortitude 3-5 (30! - due to the history)
Protean 4-5 (35 - recall yous get a third signal from Beckett for free towards the cease of the game if you’re patient enough!)

Total Feel Cost: 216!

Appropriate Extras - I won’t make a list because you’ve got roughly 40 experience to dump into whatever you want, making it much more than versatile than the previous 2 builds.

Notes: What can I say this guy is a brute! I know some people don’t like the twirl and slash protean set on, but with both protean and fortitude this guy has the highest soak feats across the lath and the second highest defence (compared to Auspex users) in the game! Likewise twirl and slash is function of the fun, though I would recommend going melee for the zombie mission (which I’ve done previously) as the protean animation is deadening and inaccurate. I played this Gangrel through recently and he takes practically no damage from guns unless the user has Presence, even and then they’re inappreciably a bother. I spent my leftover experience on Animalism as I’d never tried it before, even at the increased price due to the Anda Gangrel history I got it to 4 before Griffith Park with non a single betoken of experience to spare. If you’re worried well-nigh stealth and then don’t exist because Nightwisp Ravens makes stealth levels a doddle if you utilise information technology effectively. Equally a last comment the character must exist male due to the history.

Best All-Round Character - Tremere - Infernal

Character Canvas Distribution (Forcefulness two; Perception 2,3; Brawl 1; Dodge i; Melee 1; Scholarship one,ii,3; Thaumaturgy 2)

Strength 3-4 (20)
Dexterity two (4)
Stamina ii-4 (24)
Charisma 2-3 (12)
Perception 4-5 (28)
Intelligence 2-4 (36)
Wits two-5 (40)
Ball 2 (three)
Dodge 3-four (fifteen)
Firearms 2-3 (9)
Melee 2 (3)
Security i-3 (12)
Stealth ii (three)
Computer 2-3 (9)
Finance 1-two (six)
Thaumaturgy 3-five (36! - due to the history)

Full Experience Cost: 260

Advisable Extras - You shouldn’t need any, this guy or gal is the Best All-Round Character!

Notes: Okay from my adding the only experience you should miss out on is that for betraying Strauss (which a good Tremere would never do if he wants his sweet haven!) and 2 feel points from Muddied Dishes and so this build should be possible (it’s my next play through so I’ll find out soon). Beckett can give you lot the final Scholarship point before Johansen and so you’ll get his extra feel. The definition of best all-rounder to me is the person who uses all books, npc stat boosters and stat boosting items to a maximum effectiveness. As well they must have Melee and Firearms feats of at least 10. Within the confines of the Tremere weakness the character tin achieve a Melee of 10 (with the Heart of Eliza) and a Perception of eleven (with the Eagle Braid - or whatever it’s called). Thaumaturgy to me is the near all round useful discipline (it has both short and long range capabilities) which makes the Tremere clan an especially proficient pick for the best all-rounder. Furthermore the weakness of the Tremere clan is a blessing in a way as it is impossible for an all round character to have Strength 5 and Stamina five through the experience which is available before Griffith Park; so to me it feels like the character is non incomplete - which is something that would bother me - merely rather is the all-time that is possible when picking a Tremere. Equally before try to get Intelligence to 4 before you leave Santa Monica and then you tin can cyberspace yourself some extra cash. Likewise make sure your Melee and Ball is at the right level at the right fourth dimension to make the best use of Nines’s boosts.

Whereto now? Well the post-obit iii builds are a chip more subjective but to me they are the all-time in their field. I hope people tin can post up other weird builds like Best Social Nosferatu and Best Combat Orientated Ventrue which I have neglected hither; as unusual builds like that keep the game fresh.

All-time Assassinator - Nosferatu - Leatherface

Character Sail Distribution (Dexterity ii; Intelligence two,iii; Dodge 1; Security 1,two,iii; Scholarship 1,2; Obfuscate ii)

Force two-5 (40)
Stamina ii-5 (40)
Intelligence four (12)
Wits ii-five (40)
Dodge iii-four (15)
Melee ii (three - you get a free point from the history)
Computer 1;3 (9)
Scholarship 3 (half-dozen)
Obfuscate 3-5 (45)
Potence 2-4 (thirty! - due to the history)

Total Experience Cost: 240

Appropriate Extras - A few points in Intimation, for fun! Or a few points in Brawl, investing the first two before you lot get to Nines. Perchance Charisma, you choose.

Notes: To be trully honest I don’t know how many experience points Nosferatu can earn in the finish, some things are but barred to them. For example, when breaking into Gallery Noir you can’t get the experience to become Chunk to help you lot; undoubtedly there are more examples like this where they miss out. You can make this build cheaper by putting one point in Intelligence and one in Wits in graphic symbol creation, ownership the terminal dot of Dodge yourself and getting Nines to go your Melee up to v (using the mid level Melee book to get the 4th dot). Withal I don’t know if it’s the Vampire: the Requiem lover in me or the Leatherface history, but I retrieve this character should be intimidating and terrifying and have a very depression humanity. When I get round to playing him I’ll put those extra points into Intimidation, become the Intelligence route and impale enough of people to meet that end. This character volition accept a melee feat equivalent to that of the Brujah melee character; and will be able to practise more damage with Obfuscate sneak attacks (if y'all didn’t feel like stealth killing absolutely everyone!) - hence the Best Assassinator. This character must be male for the Leatherface history, the Cadaverous Body history (or whatever it’south called) does make this build slightly more than expensive if you picked female.

Best “Normal” Social Character - Ventrue - Dominatrix

Character Sheet Distribution (Charisma 3,4; Perception 2; Intimidation one,2; Firearms 1; Scholarship i,2,three; Dominate 2)

Dexterity 2 (4)
Appearance 2-3 (12)
Perception 3-5 (36)
Intelligence two-4 (24)
Wits 2-5 (forty)
Dodge 2-4 (18)
Intimidation 3-4 (15)
Subterfuge two-5 (21 - due to the history)
Firearms 3 (eight - due to the history)
Security 1 (3)
Estimator 1;3 (ix)
Finance 1-2 (6)
Boss 3-v (45)
Fortitude 2-3 (15)

Full Experience Cost: 256

Notes: So I’ve missed out Advisable Extras and but incorporated them straight into the grapheme; as I’ve said these concluding 3 builds are subjective! I picked a shooty character for the actress dialogue yous get through the inspection feat (via Perception) - if you get Perception 3 before Knox’s quest you’ll go the extra experience for spotting his lie. I maxed Dominate every bit that is what the Ventrue are all about to me; however you simply need Boss three to become all the Boss dialogue. Furthermore I went through the dialogue with a fine-toothed comb and you only need intimidation and seduction feats of viii to get all of the dialogue they relate to. You will take a spot of problem when you get to the Nosferatu warrens (as I did - this was the last character I played through), but apart from that things will get fine. Possession allows you to feed off offensive characters with ease and Trance lets yous feed easily in public; also Trance makes stealth missions easy. At Griffith Park you volition accept vii-9 experience points (depending on whether you betray Strauss or not - I didn’t); I saved mine to invest in Fortitude 4 and v for the last few quests but experience free to do yours every bit you delight. The character must be female person for the Dominatrix history, though I’thou sure a male build is very plausible. I know you’ll end the game with a persuasion of 10 if you get the costless point from Beckett - which is unnecessary persuasion wise - but if you want to have all the social options open to you lot at Dirty Dishes you’ll need the ninth level of the persuasion feat by then; you‘ll demand Scholarship 5 to max firearms so there you go.

All-time Malkavian Social Graphic symbol - Malkavian - Long and Petty Foot

Character Canvas Distribution (Charisma three; Intelligence ii,3; Intimidation i; Security 1,ii; Scholarship i,2,3; Obfuscate two)

Strength 2-5 (40)
Charisma 4 (eight - due to the history)
Appearance 2-4 (24)
Intelligence iv (12)
Wits 3-five (24 - due to the history)
Dodge 2-4 (18)
Intimidation 2-four (eighteen)
Subterfuge i-4 (21)
Melee 1-2 (vi)
Security three;five (18)
Reckoner two-3 (nine)
Dementation 2-5 (50)

Full Feel Cost: 251

Advisable Extras:
Finance 1-2 (half dozen - though you may not need this as much as the Ventrue social character due to not having to merely ammo)
Stamina - it’s ever useful

Notes: For me I went for a melee social character here fairly arbitrarily as the Ventrue social character was shooty. I feel like as the Malkavians accept their own listing of dialogue they demand a social character all of their own. Again y'all but need Dementation 3 to net you all the dialogue, so experience free to neglect 4-5 if you lot similar, though who can’t love the screams when you cast Berserk on someone? If you betray Strauss you’ll cyberspace 265 feel if you go all that’southward available to you, just so y'all know. Melee works improve with social Malkavians than social Ventrue as they accept inherent inspection feat due to their association bonus so they don’t miss out on the lies even lacking Perception. By levelling Security to v, with the Antique Locket and Fae Amuse, you should still take admission to the higher level Melee book with a blood buff irrespective of the groundwork. I would advise going for a female person character as seduction seems to work ameliorate for them, but this build is however open to a male character. Obfuscate two lets you complete stealth quests easily regardless of your Long and Fiddling Foot. Again you will go persuasion x every bit with the Ventrue, it’s kept for like reasons every bit to a higher place.

Then finally in that location you lot take information technology! I’ve tried to keep any big spoilers out of my post, just to be honest this game was released in 2004 then I doubt there will be much left to spoil! Too if at that place are any errors in my maths, grammar or spelling then I do apologise only hey it’s a very very long post! These aren’t the be all and end all of characters, I but thought I would put them upward to give experienced gamers a chance to endeavor something well thought out and different. Any other submissions are welcome, though please state if they are pre or post Griffith Park; I consider it an important cut off betoken and I’grand sure other people would exercise also. The terminal 3 builds are very subjective in their nature and then what people think is best in reference to these probably varies a lot. Furthermore if yous can think of weird builds, similar a social Nosferatu as afore mentioned, you lot should post them up as long as they are in the min-maxing fashion of the thread; the weird builds make the game even more interesting! If you lot do post up a min max build, state what patch or any mods you are using so this can exist a sort of database of them I guess. Thanks for reading, please hash out.

« Terminal Edit: December 16, 2010, 12:03:41 pm by Jojobobo »


My fingers hurt just reading that.  Good job!  I'll take to effort some of these out the next time I load up the game.

PS - a candidate for a sticky?


Expert stuff. I hope I'm non committing a simulated pas only rather than make a new thread I thought information technology would be relevant hither. A build I just finished the CQM'southward Nightmare mode with, without the plus patch or the arsenal modern installed.

Clan: Gangrel
History: Anda Gangrel (+i Fortitude, +1 Bashing Soak; +1 Animalism blood toll)
Items: Pearl of Dubai, Saulocept, Key of Alamut, Tarulfang, Bloodstar, Odious Beaker, Mummyward Fetish, Galdjum, Fae Charm, Heart of Eliza, Antique Locket

Strength - ii
Dexterity - v
Stamina - 5

Charisma - iii
Manipulation - 1
Advent - one

Perception - 1
Intelligence - ii
Wits - 4

Brawl - 4
Contrivance - 5
Intimidation - 0
Subterfuge - 3

Firearms - 2
Melee - 1
Security - iv
Stealth - four

Computer - 0
Finance - i
Investigation - 0
Scholarship - five

Lust 5
Fortitude five
Protean 5

Used Ball, Dodge, Dodge Ii, Stealth and Security books twice each using the exploit. No Firearms book with the CQM. Unfortunately Contrivance caps at v, making the Wheepug Thistle useless after using Contrivance II a 2nd time. Avoided topping up on Brawl and Strength since the Feat cap is 20. Stats run off the PnP modern scheme, making Dexterity essential for Defense force. Used Beckett to heave Scholarship twice and to go Animalism 5 (Gangrel quest). Dumped remaining xp into stealth and Firearms 2.

« Terminal Edit: December 16, 2010, 09:09:04 am by IceCubeClown »


I'm glad you both enjoyed information technology! And no don't worry almost it being a faux pas IceCubeClown, I estimate I was a scrap strict when I said that merely plus patch character builds tin exist submitted, anybody should simply submit whatever they similar every bit long every bit information technology'southward a min-max build and as long equally they country which mod they are using for convenience. That style this can be a kind of data base for them, which would be cool! Anyhow, more than replies and submissions anyone?


Expert stuff.  I might accept to requite your Tremere build a get next time.

LUNA NOBIS PROVIDET


It's a shame there's no sort of "Gentleman Spy" graphic symbol history for Toreadors. They seem so well-suited to the role.


Interesting stuff, though I doubt I would ever use any of these builds - I ten to not enjoy min-maxing characters in games. Information technology's more than fun to base them on varied parts of my own personality.


1 of the parts I savor most in Bloodlines is deciding how to spend my XP. Reading character builds like these ones takes a lot of time and the ones I have read all have (big) parts where I disagree. To each his ain and I like my ain builds the almost.

I'm currently running a Tremere with College Generation history (like Saulocept, Xp bonus when given 3 XP or higher, merely with decreased Blood Puddle) and focusing on firearms and persuasion. I also recommend playing with the Infernal history (makes Domination and Thaumaturgy cost equally much equally Attributes, but decreased Auspex duration).


I'm playing with Unofficial Path Plus, Camarilla Edition, and Clan Quest.  I'd say that the most powerful character bachelor here atm seems to exist:

Nuts: Tremere, either gender, no history

Tremere Clan Quest Reward: Attempt to gain +ane Charisma, +i Scholarship, and access to Precipitateness.  +ane intelligence may look like a meliorate deal than scholarship, only you lot're likely to exist buying enough auspex to prevent intelligence from being a limiting gene anyway.  +one dodge may seem like a better deal than +1 charisma, but y'all'll likely desire the charisma eventually anyway, and information technology saves more XP than the dodge.  That's complicated slightly past the fact that there is a +1 charisma item available and both a basic and an proficient skill book available for dodge, but information technology withal works out in favor of choosing charisma.  Celerity is a better choice than Obfuscate because, well, Celerity kicks ass in this game.

Disciplines:
Thaumaturgy: Starting time with 1 dot, buy upward to iv dots.
Dominate: Beginning with one dot, stay with 1 dot.
Auspex: Start with 1 dot, buy up to 4 dots.
Blood Buff: Starting time with two dots, buy upwards to 3 dots.
Blood Heal: Beginning with one dot, buy upward to 2 dots.
*Precipitateness: Start with 0 dots, purchase up to iii dots.  Gain access to this bailiwick every bit a reward for Tremere clan quest.  Alternatively you can gain admission to Obfuscate instead, simply in Bloodlines who would choose Obfuscate over Celerity.  The quest becomes available after you kill the gargoyle in Hollywood.
XP costs: 30+0+xxx+10+5+25? = 100 XP

Attributes:
Starting: I prefer to start with my physical dot in dexterity (easier lockpicking) and my mental dots both in intelligence (amend hacking).  Both mental dots should exist in the same attribute to minimize XP costs, though it doesn't accept to be intelligence.
Catastrophe: 3 Forcefulness (costs 12 XP), 3 Dexterity (start with ii, i from particular, costs 0 XP), 3 Stamina (costs 12 XP), 5 Charisma (ane from association quest, 1 from particular, costs 12 XP), 1 Manipulation (costs 0 XP), 2 Appearance (ane from detail, costs 0 XP), 4 Perception (one from detail, costs 12 XP), 3 Intelligence (showtime with 2, costs 8 XP), 3 Wits (costs 12 XP)
XP costs: 12+0+12+12+0+0+8+12 = 56 XP

Abilities:
Starting Knowledges: All three dots of mental staring knowledges should get in to scholarship - spreading those dots reduces XP efficiency, putting them in computers prevents you from using a volume (for estimator 1 or 2), putting them in to finance prevents you from using a heave (either the book for finance 3 or 4, or Larrys heave, or the boost from Association Quest in the Hollywood Red Spot holdup).
Starting Skills: I'd put my single dot in Stealth, or mayhap Security
Starting Talents: I'd put one dot each in Brawl and Contrivance.  Putting both dots in to a single talent does not help anything.  Putting both dots in to Contrivance would prevent you lot from being able to use the early contrivance book.  A point of brawl early is important because you demand it to feed effectively.
Catastrophe Knowledges: 5 Scholarship (i from beckett, 1 from tremere clan quest, started with 3, costs 0 XP), 3 Computers (one or two from books, one from Tung, costs 3 XP), 3 Finance (1 from Larry, one from Association Quest Cherry-red Spot holdup, one from book, costs 0 XP)
Catastrophe Skills: 5 firearms (one from Romero, 2 from books, costs ix XP), 5 melee (ane from nines, two from books, costs 6 XP), 4 Security (1 from book, 1 from particular, costs 6 XP), 3 Stealth (started with one, one from book, costs half dozen XP),
Ending Talents: 3 Ball (i from start, 1 from Nines, i from book), v Dodge (one from starting time, two from books, costs xviii XP), 0 Intimidation (why bother?), and 0 Subterfuge (might spend some XP to buy information technology up to ii or 3 if y'all like blood dolls or have a hard time feeding on the streets).
XP Costs: 0+3+0+9+vi+six+half-dozen+0+18+0+0 = 48 XP

Total XP costs: 100+56+48 = 204 XP
Which means lots of XP left over to spend on whatever you desire.  Suggestions include:
3->4 Celerity (15 extra XP) or iii->5 Celerity (35 extra XP)
3->v Blood Vitrify (35 extra XP)
2->3 Claret Heal (10 extra XP)
3->v Computers (nine actress XP)
three->4 Finance (iii extra XP)
0->2 Subterfuge & 2->iii Appearance (x actress XP)
Heck, you might be able to beget every single one of those extras past the stop of the game if you desire, if you do everything just right.  And I didn't count a few bonuses in to at that place, like the second skill boost Beckett can give y'all.

Play:
Combat, Ranged: Auspex, Celerity
- almost as good every bit an all-out Toreador gunslinger build

Combat, Melee: Precipitateness, Blood Vitrify
- not every bit good equally an all-out Brujah meleer build in terms of harm per second, simply nonetheless plenty good enough

Combat, Defense force: Thaumaturgy (Bloodform), Blood Vitrify (soak bashing), Auspex (dodge bonus), Precipitateness (dodge bullets)
- better than some fortitude builds at avoiding harm, particularly damage from guns

Feeding, Combat: Thaumaturgy (Theft Of Vitae), Boss (Trance)
- no one else tin match or even come close to the ability to recharge blood anywhere in any combat situation, fifty-fifty against Tzimsce creations, vampires, or heavily armored humans

Feeding, Masquerade: Dominate (Trance)
- if y'all don't want to spend the XP on seduction this tin make picking victims off the street a piddling easier

Stealth: Dominate (Trance), Auspex, Claret Buff, Celerity
- trance guards to non run into you, employ auspex to tell where the guards are, utilize celerity to sneak by quickly, and apply blood vitrify to boost your sneak feat - overall perhaps non every bit skilful equally a nosferatu or malk with obfuscate+animalism or obfuscate+dementation, just meliorate than anyone else.  Unfortunately many of the stealth missions are quite early in the game before yous go access to Celerity, and so you may non get its full benefits for stealth purposes.

Summary:
Excellent ranged harm, good melee harm, excellent defense, skillful stealth, splendid feeding capabilities, and a lot of XP left over for any you desire.  No weaknesses.

« Last Edit: April 27, 2011, 09:30:42 pm past OrdoD »


TL; DR.  Sorry.:smile:

An honorable man will still exercise the right thing, even when he knows there is no risk that he will be defenseless and punished for doing wrong... and even if it costs him dearly.


Plow Left; Drive?
I am not agreement your acronyms.


Likewise long; didn't read.:smile:   I don't have Add together (Attention Deficit Disorder), but when the initial mail service has over two hundred lines, I experience my consciousness and my level of interest fading fast.

At that place are people who actually find this stuff fascinating, though.  I wish them well, and hope they don't become eyestrain.

An honorable man will still do the right matter, even when he knows there is no chance that he will exist caught and punished for doing wrong... and fifty-fifty if it costs him dearly.


Very useful.  Your Tremere build (with a piffling variation) saved my unlife in the difficulty modernistic.

Thanks


Hey but a quick heads upwardly, my Malkavian build doesn't work! Long Foot and Little Foot completely caps Dexterity at 1 then yous won't be able to get the high level melee book to up your skill. My advice would exist to endeavour and work around this or just go with a similar guns build that'south on the Ventrue.

Overall there are some swell other builds here, cheers very much for posting them upwardly. Personally I prefer just Wesp's patch but I appreciate the fact that a lot of people like mods and then it's proficient to accept a thread that caters to everyone.

@PGM1961: Yeah in hindsight my outset post is pretty long! Lamentable if that was off-putting. Just skimming over the builds should give you a proficient idea what they're about though.

Go along the builds coming, the more the better; too that's a very absurd build OrdoD!

« Last Edit: June 17, 2011, 10:56:09 am by Jojobobo »


No criminal offense homo but a lot of these builds aren't even close to the all-time. The best character builds are ones that nearly fully apply the volume play a joke on and free skill point gains. Near of them are ameliorate off with no character history too.



* Game Files

Source: https://forums.planetvampire.com/bloodlines-games-general-discussion/min-max-character-builds/

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